This class is virtual. Upon enrollment, instructions to attend the class will be sent approximately one hour before the class begins.
One of the things that makes playing games so immersive is that they respond to our input. Every action, decision and move we make gives us the sense that we can affect change or meet the challenges presented to us. Having an interactive audio system adapt in real time is a big part of the verisimilitude games can create, or can even add to something as simple as the emotion of winning or failing.
As games have become increasingly complex, so have the demands placed on audio systems. They are painstakingly crafted to design an experience for the player that is seamless, engaging, and malleable. In this course, we will explore the basic workflow of how those types of systems can be created using the software FMOD.
- The basic workflow of how FMOD interfaces with your game engine.
- Some of the different types of events and instruments that FMOD uses to play sound.
- The ways in which audio can be manipulated, precisely or randomly, in real-time.
- Some of the basic interactive audio systems that are commonly found in games.
- How FMOD can be used to test out these systems quickly and easily.
No specific knowledge is required to understand this course. However, a basic knowledge of how game engines work, specifically Unity, will make some of the concepts a bit clearer in practice. The same goes for the basics of digital audio and/or game audio, it will be helpful, but absolutely not required.
Jeff Penny is a composer, sound designer, and professor working in game audio. With a deep passion for interactive audio experiences, he strives to make every project one that will resonate with the player. Thanks to his love of storytelling through sound and attention to detail, he has had the immense fortune of working with many incredible teams, both through audio and game development.
This class takes place on Monday, February 22nd, 2021 from 6:00 – 8:30 PM ET.
The class will be on Zoom. All students will receive instructions on how to sign in approximately one hour before the first class begins.