This class is virtual. Upon enrollment, instructions to attend the class will be sent approximately one hour before the class begins.
Sound has many functions in games. It can guide us through dense areas, heighten the emotion of a tense scene, give us feedback on our actions, immerse us in a world, or any other number of important roles. That is why it is so vital to have focus in a game’s audio.
This introductory class will cover some of the basics in creating a full, balanced sounding mix for your game.
- Understanding audio signal flow in your game.
- What loudness is and common misconceptions about keeping it balanced.
- How to keep a player from being too fatigued by your sound.
- Some of the root causes that keep sounds from being heard clearly.
- Why some sounds work so well together while others do not.
- Strategies for focusing a mix and making sure the player always knows what to listen to.
No specific knowledge is required to understand this course. However, a general knowledge of how audio is played in games would be beneficial to understanding the principles in practice.
Jeff Penny is a composer, sound designer, and professor working in game audio. With a deep passion for interactive audio experiences, he strives to make every project one that will resonate with the player. Thanks to his love of storytelling through sound and attention to detail, he has had the immense fortune of working with many incredible teams, both through audio and game development.
This class takes place on Monday, March 22nd, 2021 from 6:00 – 8:30 PM ET.
The class will be on Zoom. All students will receive instructions on how to sign in approximately one hour before the first class begins.