Who Are We, Anyway? Make Fun.
The world’s gonna know your name. But first it has to love your game.
Playcrafting provides you with the tools to get yours off the ground--through tailored educational events, dynamic networking opportunities, and classes to help you crack the code to gaming success. From design to programming to business and beyond, your skillset’s about to get even sharper. Get a leg up from our network of pros in powering up your product, impressing the industry, and bringing your A-game to a whole new level.
Where the Magic Happens
Today: these cities. Tomorrow the world! Come find us in these places we call home.
Our Team Behind the Curtain
Our team is dedicated to helping empower and grow game developer communities in each city we're in.
Dan Butchko, Founder & CEO
Dan Butchko oversees all operations for Playcrafting in the United States and carries out planning and execution of all education and events in New York. A graduate of New York University, Dan is the former Creative Director & Events Manager of Help For Children, where he worked for six years to help raise millions to prevent and treat child abuse in 9 U.S. cities and 3 abroad. Dan brings years of experience in marketing and events as well as his passion for games and community-building to Playcrafting as he works to empower developers with the tools and partners they need to succeed.
Thao Bui, Marketing Director
Originally from Hochiminh City, Vietnam, Thao arrived in the US to attend the University of Oregon in 2008. After graduating in 2013, she moved to New York City to pursue a career in the advertising industry. Thao is excited to join Playcrafting and hopes to bring her experiences in marketing to build a stronger presence and recognition on & offline for the community.
Evangeline Ignacio, Events Manager
A California native, Evangeline initially began her career in the music industry. After graduating from UCLA in 2013, she worked at The Recording Academy before eventually moving to New York City. Her background is in event production, ranging from the arts, entertainment, and activism spheres. Her role in Playcrafting emphasizes the importance of intersecting creativity, design, technology, and community within their events.
Our Advisory Board More Hands on Deck
We can't do it alone, so we've assembled a guild of industry experts to help us help you make games.
Sinjin Bain, CEO MaxPlay
Mr. Bain has over 30 years of Sr. Leadership positions in the Interactive Entertainment industry, most recently as a Founder and CEO of MaxPlay. Prior to MaxPlay, Mr. Bain worked for Electronic Arts holding a series of Sr. Management roles in the company including: VP, WW GM of EA Partners (EAP), Vice-President Worldwide Business Development responsible for finding and signing independent developers such as Insomniac, Respawn, MTV / Harmonix, Valve, Epic, Crytek, Double Fine, Starbreeze, among many others. As an Executive Producer and studio manager with EA Mr. Bain Executive Produced multiple #1 charting games on Console, PC, and Handheld platforms, including The Sims, The Simpsons, Rock Band, Crysis and other best selling games. Mr. Bain has Executive Produced games for EA and EAP selling over 20M units generating over $1B in revenue. Prior to Electronic Arts, Mr. Bain founded and built a privately owned interactive entertainment studio called PyroTechnix that developed the technologies and engines used to build leading games such as Everquest, Return to Krondor, NFL Gameday and others.
Originally from the west coast, Mabel went to UC Berkeley (go bears!) and started her gaming career one summer as a video game tester. She went on to do marketing and localization at gaming companies like Sega and Nintendo (and was a member of Nintendo's Treehouse). Since coming to NYC, Mabel has been working for and consulting with startups such as Startup Institute, in the influencer marketing space, live streaming apps, and now Playcrafting. Her favorite games are arcade shooters (Time Crisis II), strategy (XCom, FTL), and RPGs (Final Fantasy VII, Skies of Arcadia).
After receiving both a B.S. in Business Administration and an MBA with an emphasis in Marketing from Hampton University, Akil joined Apple’s Worldwide Product Marketing Organization in 2011. As a member of Apple’s Worldwide Developer Relations Group, Akil focused on working with developers to bring world class experiences to Apple’s platforms. As the Partnership Manager for the Kids, Books and Reference Segments he helped developers build Reference, education and “Edutainment” apps for iOS at a time when the iPad was changing the way children, parents and educational institutions interacted with technology.
In 2013, Akil became the Partnership Manager for Games at Apple. Here he worked with some of the largest, most profitable, and most innovative iOS game developers in the world, eventually managing a portfolio that grossed more than $2 Billion year. During his time at Apple, Akil played an integral part of selecting content, molding messaging, and creative developing the direction for iPhone & iPad product launches and also launched the 4th Generation Apple TV and Apple Watch platforms.
Kati Nawrocki, Game Designer & Artist, Computerlunch
Kati Nawrocki is an award-winning game designer and artist based in New York City. As one half of Brooklyn based Computerlunch Games, she has worked on multiple mobile games, including MamaHawk and SwingStar VR. Originally from Germany, she came to the United States to study drawing at Pratt Institute. Kati is also Global Creative Director at The Economist Media Businesses, a founding member of Studio 1482, and a contributor to the drawing tutorial “One Drawing A Day” (Quarry Books). When she has time, Kati seeks out unusual licorice candies from around the world.
Fabian Rastorfer, Founder, Fabraz
Fabian Rastorfer is the founder of Fabraz and takes on the role as game designer, graphic designer, animator, writer, level designer, unity editor, marketer and community manager at Fabraz. He's the lead developer and primary artist behind all the games at Fabraz including Slime-san, Planet Diver and Cannon Crasha.
Rob Vawter, Strategic Partnerships, Unity
Rob Vawter works on the Strategic Partnerships team at Unity. He previously worked for companies in the mobile, XR, and monetization spaces, and helped launch multiple consoles at Sony PlayStation.
Corey Wade, Partner, Sandbox Strategies
Corey Wade is a partner with Sandbox Strategies (www.sandboxstrat.com), a 10-year-old boutique firm focused on digital publishing services for video games. With offices in NYC and SF and partner agencies throughout the world, Sandbox handles marketing, publicity, influencer outreach, and events for companies like Activision, Telltale Games and Dots.