Class Class: Advanced Unity Scripting

Take your coding skills to the next level by investigating these advanced topics.


Class DescriptionC# scripting in Unity has a lot of power under the hood, but it can be difficult to discover it and figure out how to use it. In this workshop, we will go beyond the basics and look at advanced ways to make your programs more efficient, expressive and easier to debug. We will also examine ways to leverage the MonoDevelop environment to increase your productivity.It is suggested you bring a laptop with Unity installed to follow along with the examples. Unity can be downloaded for free here.

 Featured Topics

* Coroutines * Code attributes * Examining MonoBehaviour * Extension methods * Debugging * Programming with interfaces * Event-driven programming * Script execution order * Advanced data types Queue, Stack, SortedList, LinkedList 

About the Instructor

Spencer Grey is an award-winning designer/developer. He was Creative Director at Sesame Street’s Interactive group and then went on to co-found Electric Funstuff. For 15 years he served as the Creative and Technical lead working with companies such as Sony, Lego, and Scholastic. His largest project was writing the game engine that powers the Mission US series of historical adventures. He has several apps in development that are just crazy enough they might work.

Past Events

'16 Bit Awards
'16 Bit Awards - NYC, December 2016
'16 Bit Awards
'16 Bit Awards - NYC, December 2016
Summer Expo
Summer Expo - NYC, July 2016