Event Industry Talks with Avalanche Studios: Using VR for Prototyping, Quick Visualization, and Hi Res Sculpting

**Space is limited. Submit THIS FORM to indicate interest in attending. If we can accommodate, you will receive an email with event information confirming your attendance. If selected, you will receive a confirmation email with event details.**

NOVEMBER IS AVALANCHE STUDIOS MONTH AT PLAYCRAFTING!

Using VR for Prototyping, Quick Visualization, and Hi Res Sculpting
By: Jason Rosenstock, Environment Artist

Are you interested in waving your arms around like a weirdo in another dimension? Oculus Medium is an actual, useful tool in VR for doing high res sculpting, visualizing 3d layouts, creating refs for concepts, and generally just exploring 3d shapes in an intuitive way. I’m going to walk through how I create 3d sketches in Medium, how to import and export these sculpts for use in making assets, how to capture and record work for reference. Picture a Joy of Painting episode, but instead of Bob Ross making a mountain landscapes, it will be me with cyber-goggles on making demons.

About the Speaker

Jason Rosenstock is an Environment Artist at Avalanche Studios, currently working on Just Cause 4. Jason has worked in both AAA and Indie games for the last 10 years, and is constantly looking for new and interesting ways to create art in games. Jason’s latest obsession is incorporating virtual reality into the process of making games, breaking the barrier between the 3D user and the 2D screen.

If you’re focused on leveling up your skills, you won’t want to miss this opportunity. Space is limited and attendance is by invitation only. Submit THIS FORM to indicate interest in attending. If selected, you will receive a confirmation email with event details.

Past Events

'16 Bit Awards
'16 Bit Awards - NYC, December 2016
'16 Bit Awards
'16 Bit Awards - NYC, December 2016
Summer Expo
Summer Expo - NYC, July 2016