Join The Playcrafting Global Game Jam Site!
*Updates and additional information will be added in the coming weeks.*
We are excited to announce our 2021 Global Game Jam (GGJ) site! If you’re not familiar with GGJ, it is the world’s largest game creation event taking place around the globe, typically at physical locations. Playcrafting has been a site organizer since 2016. Our 2020 site was the biggest in the United States and the second-largest in the world with more than 750 jammers.
All games will have the same theme, which will be announced at the live opening event on Thursday. If you have more questions about how the Global Game Jam works, visit globalgamejam.org.
Playcrafting’s Global Game Jam Online Venue
Game Jam Registration
This event is free, but you must register on the GGJ site to be a part of the festivity! Each participant will need to create a profile with your full name, contact information (please include your Discord handle), and skills.
If you already have a team, please add “I have a team” in the profile along with your teammates’ names.
If you’re looking to join a team, please add “I need a team” in the profile. And enter your information in this spreadsheet. This will help us to form your team.
Need help registering and joining our site? Check out the step-by-step instructions here.
This year, the event will run from Wednesday, January 27th through Sunday, January 31st, 2021. The detailed schedule is as below. All workshops will stream on Playcrafting’s YouTube unless stated otherwise.
Wednesday, January 27th
Going over logistics and key information of the event on Discord
Thursday, January 28th | Jam Day 1
6 PM ET Kickoff stream and announce the theme on Playcrafting’s Twitch
7:30 PM ET Game Ideation Workshop with Kevin Harper, VR/Unity Developer at ustwo on Discord
8 PM ET Building Games for Alternative Controls by Francesca Carletto-Leon, Game Designer at Fullbright
9 PM ET Getting Started in Unreal Engine by Kyle Erf, Director of Technology at Moving Pieces Interactive
Friday, January 29th | Jam Day 2
10 AM ET The Basics of Sound Design by Alyssa Menes, Composer and Sound Designer
11 AM ET Remote Collaboration by Tom Shannon, Technical Artist at Epic Games
12 PM ET Quixel Deep Dive by Luis Cataldi, Global Education Evangelist at Epic Games
2 PM ET The Stadia Makers Program and Developing for Stadia: A Brief Overview by Kirk Lakes, Business Development Manager and Austin Speelman, Technical Account Manager
Saturday, January 30th | Jam Day 3
10 AM ET Smart Tabletop Development with the Blinks Game System! by Move38
11 AM ET Leveling Up Your Writing Skills by Cara Hillstock, Writer and Narrative Designer
Sunday, January 31st | Last day of GGJ 2021
Projects to be submitted by 5 PM ET 🎉.
Wednesday, February 3rd
6 PM ET Closing stream and winners announcement on Playcrafting’s Twitch.
- Sam Barlow, Game Designer at Half Mermaid
- AJ Cirilo, Sr. Game Designer at Rockstar Games
- Anya Combs, Director of Games Outreach at Kickstarter
- Brian Crecente, Journalist
- Alec Dawson, Sr. Game Designer at Blizzard
- Daniel King, Lead Game Designer at Move38
- Kirk Lakes, Business Development at Google Stadia
- Andrew Stevens, QA Engineer at Avalanche Studios
- Timbre Webb, Community Manager at ID@Xbox
- Hamish Young, Sr. Technical Designer at Avalanche Studios
- Zombaekillz, Content Creator
Code of Conduct
This is an inclusive site – people of all ages and backgrounds are welcome to join. You do not need to be an active game developer to participate.
In the interest of fostering an inclusive and safe environment at all of our events, our Code of Conduct will be enforced.