Introduction to Video Game Production

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Class Details

March 1, 2021
6:00 pm EST

Virtual Class

Class Overview

This class is virtual. Upon enrollment, instructions to attend the class will be sent approximately one hour before the class begins.

Just about everybody knows that production is an important element of game development. However, not that many people know what, specifically, producers do and why their work is important.

The funny thing is, every developer—whether they’re a programmer, engineer, artist, or designer—does at least a little bit of production work whether they realize it or not. This is especially true in small, indie teams.

In this class, developers will explore the fundamentals of game production. They will learn what a producer’s day-to-day looks like, and they’ll also learn why it’s important for everyone—regardless of job title or specialty — to understand production basics.

Topics Covered

  • Fundamental definitions of game production and what the producer role entails.
  • The different stages of game development and what the goals of each stage are.
  • The most common yet significant challenges that producers face, and how to overcome them.
  • Examples of best and worst production practices as seen in some of your favorite games. (Bonus: the one, production-related mistake that so many failed projects share).
  • Why game production basics are important for everyone to understand, not just producers.

Prerequisites

No prior knowledge is required for this class.

Your Instructor

RJ Reyes is a game producer, reluctant QA tester, failed entrepreneur, and lecturer. From 2004 to 2016, he was a game professional in Los Angeles, where he worked for several big companies you’re familiar with—like Vivendi Games, Disney Interactive, 2K Games, THQ, and Mattel Toys—and worked on projects you’ve probably never heard of—like Bakugan Dimensions and Interpol: The Trail of Dr. Chaos. Now back in his home state of New Jersey, he works as a freelance producer and lecturer.

He has experience as both a publisher-side and developer-side producer (It’s an important distinction). He spent a couple of years trying (and failing) to run an indie studio in Santiago, Chile. And even though he hasn’t officially been a QA tester for many years, he sometimes finds himself drawn back into scouring bug databases.

RJ has lectured about game production in front of college students in the US, Chile, and Brazil.

Class Schedule

This class takes place on Monday, March 1st, 2021 from 6:00 – 8:00 PM ET.

The class will be on Zoom. All students will receive instructions on how to sign in approximately one hour before the first class begins.

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