Tell us about your experience in the course.
Before I started this course, I knew absolutely nothing about Unity and my only experience developing games has been through modding and using specialized game makers such as RPG Maker. So, I decided that it was high time I learned Unity. I first tried to learn it online at first but soon decided to search for an in-person class, which led me to Playcrafting’s Unity course. After taking the course during the Summer of 2017 in NYC, I can wholeheartedly say that I enjoyed the course. I found that the combination of small class size and one on one instruction with Playcrafting’s knowledgeable instructors to be highly helpful for a beginner in the game engine. After taking the class, I found that I could make games at an intermediate level, but more importantly the class gave me the tools to continue to learn Unity and the people and community I met thought the class were priceless.
Tell us about your game.
One of the reason I wanted to take the class was because I had an idea for a game, and though this class I was able to bring my idea into reality.
My game is called Hero Soul and it is a 2D ARPG with roguelite elements, which includes procedurally generated dungeons, deckbuilding, and of course the traditional RPG element of fighting, training, and looting. The game currently revolves around 4 main playable characters.
I am currently working on this game alone with a few artists to sprite and do concept art for me. While there is still much work to do, I envision the end product to be a half-length RPG with about 10 hours of gameplay with the high replayability of a rouge-lite.
1. How did you get into games?
I’ve been playing games ever since I was a kid and that passion persists to this day.
2. You’re part of the first manned mission to Mars! You’ll be gone for 5 years and can only bring 3 games to play alone or with your 3 fellow astronauts. What are they?
I would bring Unity so I could make the 3 games to play alone and with my fellow astronauts. Though if I had to choose, The Binding of Isaac for its replay ability, Planet Coaster for it’s sandbox style of gameplay, and Civ V to play with friends.
3. What would be your dream game to build?
The game I’m working on right now! Hero Soul was the culmination of about a year of ideation and was my dream game that I wanted to make.
4. What do you love best about the game community in NYC?
The people. I never expected there to be so many people in NYC that were interested in or developing games.
5. Choose 5 words to describe your experience making games so far.
Fun, fulfilling, challenging, repetitive, interesting.