The game jam focused on a group of diverse and inclusive developers with the goal to create playful local multiplayer experiences perfectly suited for the Stadia platform. Developers worked in 10 teams to build engaging couch co-op and competitive games. The developers came from cities across the United States, including Seattle, Boston, Chicago, New York, Austin, and Los Angeles.
There were several big moments throughout this initiative. It kicked off with an opening stream that introduced each team, their previous work, and the jam itself. Throughout the week, the teams worked remotely while connecting via our dedicated Discord server and checking in daily with our team. On March 21st, the game jam ended with a closing stream that debuted footage from all 10 game prototypes the teams built.
While all developers were compensated for their work, Waking Oni Games, Petricore, and Jump Button were each selected to receive additional funding to ultimately publish their games onto the Stadia platform.