Playcrafting connects brands, developers, and fans nationwide through one of the largest developer network in the world. Our partnerships create new exclusive games with and for the world’s top companies and brands through our vast list of vetted developers. Our events connect creators, players, press, and influencers in unexpected ways. Our classes provide training on the latest technologies. Our developer network is like no other and makes it all happen.
Dan Butchko oversees all operations and strategy for Playcrafting. He's a lifelong gamer with a passion for empowering communities and brands to create opportunities and games that would not otherwise have been possible. A graduate of New York University, Dan is the former Creative Director & Events Manager of Help For Children, where he worked for six years to help raise millions to prevent and treat child abuse in 9 U.S. cities and 3 abroad. While his work at HFC was impactful and rewarding, he has always known video games to be his biggest passion in life. Spurred by an afternoon where he listed and ranked every game he's every played on one "Ultimate Games List," Dan moved on from HFC to grow the local NY Gaming Meetup into the international ally for developers, brands, and fans that Playcrafting is today. Playcrafting is the natural product of his vision and experience all rolled into a one-of-a-kind company.
As Project Manager, Ryan is responsible for overseeing and working alongside our brand clients as we execute on their vision to make waves with custom games and experiences built by our developer network. He brings years of experience as an Associate Producer at Riot Games and Graphics Manager at VENN to elevate Playcrafting's client work and online presence.
With 10+ years working in video games and tech, Krysti Pryde is an accomplished community and creative marketing specialist with a focus on indie developers and strategy. Krysti's mission is to connect developers with other developers, communities, resources and brands to help galvanize their careers and projects. In her free time, you can find Krysti playing video games, lifting weights, making chainmaille and working on her Lord of the Rings podcast.
Jean-Claude (aka "JC") grew up just outside of New York City in the state of Connecticut. He graduated from the University of Scranton in 2017 and brings a strong passion for gaming and esports to the team. JC's goal is to find more great opportunities to amplify brands through the power of play while creating opportunities for game developers around the world to get paid to do what they love.
Mr. Bain has over 30 years of Sr. Leadership positions in the Interactive Entertainment industry, most recently as a Founder and CEO of MaxPlay. Prior to MaxPlay, Mr. Bain worked for Electronic Arts holding a series of Sr. Management roles in the company including: VP, WW GM of EA Partners (EAP), Vice-President Worldwide Business Development responsible for finding and signing independent developers such as Insomniac, Respawn, MTV / Harmonix, Valve, Epic, Crytek, Double Fine, Starbreeze, among many others.
Originally from the West Coast, Mabel went to UC Berkeley and started her gaming career one summer as a video game tester. She went on to do marketing and localization at gaming companies like Sega and Nintendo (and was a member of Nintendo's Treehouse). Since coming to NYC, Mabel has been working for and consulting with startups such as Startup Institute, in the influencer marketing space, live streaming apps, and now Playcrafting. Her favorite games are arcade shooters (Time Crisis II), strategy (XCom, FTL), and RPGs (Final Fantasy VII, Skies of Arcadia).
After receiving both a B.S. in Business Administration and an MBA with an emphasis in Marketing from Hampton University, Akil joined Apple’s Worldwide Product Marketing Organization in 2011. As a member of Apple’s Worldwide Developer Relations Group, Akil focused on working with developers to bring world class experiences to Apple’s platforms. In 2013, Akil became the Partnership Manager for Games at Apple. Here he worked with some of the largest, most profitable, and most innovative iOS game developers in the world, eventually managing a portfolio that grossed more than $2 Billion year.
Kati Nawrocki is an award-winning game designer and artist based in New York City. As one half of Brooklyn based Computerlunch Games, she's worked on multiple mobile games, including MamaHawk and SwingStar VR. Originally from Germany, she came to the United States to study drawing at Pratt Institute. Kati is also Global Creative Director at The Economist Media Businesses, a founding member of Studio 1482, and a contributor to the drawing tutorial “One Drawing A Day” (Quarry Books). When she has time, Kati seeks out unusual licorice candies from around the world.
Fabian Rastorfer is the founder of Fabraz and takes on the role as game designer, graphic designer, animator, writer, level designer, unity editor, marketer and community manager at Fabraz. He's the lead developer and primary artist behind all the games at Fabraz including Slime-san, Planet Diver, and Cannon Crasha.
Corey Wade is a partner with Sandbox Strategies (www.sandboxstrat.com), a 10-year-old boutique firm focused on digital publishing services for video games. With offices in NYC and SF and partner agencies throughout the world, Sandbox handles marketing, publicity, influencer outreach, and events for companies like Activision, Telltale Games and Dots.
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