Tell us about your experience in the course.
I participated in the Playcrafting’s Learn Unity in 8 Weeks course back in February – March of 2017. It was my first time taking a game-related class and it was so much fun. I had dabbled with Unity in the past and made a few dinky little games (not even sure if you can call them games to be honest) by myself, but I never really did anything with it. The Playcrafting course was great because not only did they teach me how to use Unity, but how to learn to use Unity. It’s impossible to learn to use everything in just a six week crash course, but it gave you the tools necessary to learn more once the class was finished. Teach a man to fish sort of thing, you know?
What have you been up to since the course wrapped up?
When I was participating in the course, I was working on my startup at the time called DomaHub. It no longer exists because it was acquired by a competitor in the field. I decided to sell the company and exit because I was frankly getting really burnt out of coding. I had been learning to code since 2011 or so and it felt like a good time to stop.
Then I started designing my current tabletop board game around May of 2018. The game is called “Welcome to Sysifus Corp“.
You’re currently working on a tabletop game. What has inspired that change?
I was just really tired of doing programming. Yet, I still wanted to make games which is why I decided to make a board game. Using my hands and writing on paper felt so liberating after years and years of staring at the computer screen. It was really fun to do something a bit more hands on and I learned a ton in the process.
Tell us more about Sysifus Corp.
The premise of the game is that you are a new-hire at a cut-throat corporation. The goal is to be the first among your coworkers to be promoted. You do this by visiting the three Bosses of the company and sucking up to them before making it back to your Performance Review. You can see more details on our How to Play page.
I made a corporate themed game because I wanted to hopefully inspire others like myself. Before Playcrafting and before my startup, I was working at a large IT corporation as a consultant. I hated that job and always wanted to quit and pursue my dream of making games. I made this board game as a sort of social commentary on the nature of corporate America and the whole rat-race in general. It is my hope that I can help people also quit their day-jobs to pursue their own passions and dreams.
Was there anything you learned from the previous course that you’re currently applying in your process?
To be honest, not really because it’s a board game. But I do plan on getting back into Unity once I release this game. I am currently playing this new game that came out recently called “Genshin Impact” and learned that it was made in Unity. That is freaking amazing because that game looks gorgeous. I would love to make something like that one day.